《我的世界》模组制作指南:如何召唤巨型僵尸

《我的世界》模组制作指南:如何召唤巨型僵尸

作者:三松幻游网 / 发布时间:2025-08-22 14:02:20 / 阅读数量:0

大家好!关于如何在《我的世界》中创建巨型僵尸,许多玩家可能还不太清楚。我将为大家详细讲解如何制作《我的世界》模组以实现巨型僵尸的生成。希望这些知识能对大家有所帮助。

《我的世界》模组制作指南:如何召唤巨型僵尸

我们需要了解在《我的世界》中,僵尸的生成方式。小僵尸有5%的几率生成,对于幼年村民则会产生幼年僵尸村民,而小僵尸村民也可以自然生成。值得注意的是,小僵尸或小僵尸村民不会长大,可以跑得快,且不会在阳光下燃烧。

为了召唤出特定的生物,我们可以使用summon指令。与刷怪蛋不同的是,summon指令可以给刷出的实体附加不同的效果。生物与实体是不同的概念,生物类似于僵尸、骷髅等,而实体是指除了固定的方块以外所有的东西(如经验球、掉落物品等)。具体格式为:summon 生物英语名称 坐标{数据标签}

举个例子,比如生成一个村民僵尸:summon Zombie~~1~{IsVillager:1}IsVillager:1是数据标签,下面会进行详细解释。~~1~是推荐使用的坐标,意为在命令方块上方一格处生成某个实体(y走向)。波浪号的数字不同方向也不同,如~1~~是东边一格(x走向),~~~1是北边一格(z走向)。需要注意的是,summon指令与刷怪蛋不同,刷怪蛋是随机生成,比如僵尸刷怪蛋会生成大僵尸、小僵尸、穿装备的僵尸,甚至鸡骑士等。而summon只会生成特定的僵尸,如果不加任何数据标签,默认为普通的僵尸。

我们来看看常用的数据标签:

1. CustomName与CustomNameVisible:

CustomName标签可以给怪物起名字,也可以用来区分不同的怪物以执行不同的命令。效果与命名牌相同,可以防止怪物和玩家距离远时消失。summon Creeper~~2~{CustomName:bomb,CustomNameVisible:1},就会在命令方块上方两格生成一只名为“bomb”、不用看生物便会显示名称标签的苦力怕。

CustomNameVisible:1可以确保在1.8版本中生物名称始终显示。

2. Attributes:

Attributes标签用于修改怪物的属性,可以给怪物添加各种各样的属性。/summon Creeper~~1~{Attributes:[{Name:generic.maxHealth,Base:0}]}

Name处填写属性名称,Base处填写数据。当数量越大,改变的能力也越大。类似的还有generic.movementSpeed(速度)、generic.attackDamage(攻击力)、generic.followRange(探测范围)、generic.knockbackResistance(防击退效果)等。

3. HealF:

HealF标签用于设置生物的当前血量。/summon Creeper~~1~{HealF:0},即可召唤出1只0血的苦力怕。

4. ActiveEffects:

- 生物生成时可以自带药水属性,而无需自己投掷药水。基本格式为:summon 实体名称 坐标{ActiveEffects:[{Id:药水代码,Duration:药水时间}]}

- summon EntityHorse~~1~{CustomName:number1,Tame:1,Saddle:1,Type:0,ActiveEffects:[{Id:1,Duration:123456789,ShowParticles:0b}]},会刷出一只带有迅捷属性却看不见药水粒子效果的马。

5. Equipment:

- 使用Equipment标签可以给生物加上装备。基本格式为:summon 实体名称 坐标{Equipment:[{id:武器名称/物品名称,Count:数量},{id:靴子名称,Count:数量},{id:腿甲名称,Count:数量},{id:胸甲名称,Count:数量},{id:头盔名称,Count:数量}]}

- 注意,这五个空都是和装备种类对应,需要注意。Count处填写数量,当掉落对应物品时,也会掉落相应数量的物品。

6. 小bug:

- 当使用类似summon Zombie~~1~{Equipment:[{},{id:golden_helmet,Count:5},{},{},{}]}的指令时,虽然写的是金头盔,但玩家看到的僵尸却是僵尸穿着金靴子,当杀死僵尸时掉落的却是五个金头盔。所以名义上虽然是金靴子,但实际上还是金头盔。

7. NoAI:

NoAI标签用于给生物添加一种属性。如果生物后加上NoAI标签,这个生物就会变成“傀儡”,生物会悬空,并且如果没有特殊状态(如末影人受到伤害瞬移)的话将不会再动弹。一般可以配合隐身的生物来做一种外观上虽然是某种生物,但实质却是另一种生物的效果。具体使用方法为在数据标签处加上NoAI:1

8. Riding:

Riding标签用于生成叠加生物。使用这个指令可以使生物骑着生物(如鸡骑士等)。基本格式为:summon 生物名称 坐标{Riding:{id:生物名称}}

- 注意,一定要两个括号。少一个便不会触发指令。前者是骑生物者,而后者id是被骑者。summon Zombie~~1~{Riding:{id:Slime}},便会刷出一只骑着史莱姆的僵尸。Riding可以无限叠加,如:`summon Villager~~1~{Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding:{id:Villager,Riding: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